Countinue Reading for full details on the patch notes including changes to the LoL client, champions, items, and more!
Here is Riot PWYFF with the good news
“Hey Summoners,
Welcome back to the patch notes! This isn’t a huge update (less novel-length patch notes, YAY!), but we’re using this patch to set out the roadmap of what we’ll be hitting long-term. For example, Kassadin and Gragas are getting small nerfs this patch while we focus on their larger long term changes after they go through our lab tests.
Outside of that, we’ve got some general tune-ups for support gold items (take a look at the updated Spellthief line!) and basic items in general. Oh, and keep an eye out for a new champion! HO HO HO WHAT A FUNNY JOKE WE HAVE MADE.”
LoL Client
“With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance. ”
- Players can now be invited to and accept game invitations while already in a lobby
- Lobby owners can now select a teammate to be the game owner and “draft captain” in charge of bans and first pick
- Improved invitee and lobby status updates:
- Accepted
- Pending
- Declined
- Accepted - Lobby Full
- Accepted - Quit
- Joined - Quit
- Joined
- Kicked
- Banned
- Invitations to games that are no longer available will now read “The invitation from «Summoner» has expired.”
- You can now grant invite privileges in custom games
- Chat lobbies will remain intact if someone leaves champ select
- You can still send and receive game invites if chat goes down
- You can now send game invitations to offline players - they’ll see them when they log in
- Chat’s no longer restricted when sending out large amounts of invites at once
Champions
Vel’Koz
Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.
Corki
Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.
“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”
Q - Phosphorus Bomb
NEWBONUS ATTACK DAMAGE RATIO+0.5 Bonus Attack Damage Ratio
NEWCLARITYNow shows area-of-effect indicator for Corki (previously displayed only for enemies)
Gragas
We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.
“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”
E - Body Slam
TOTAL ATTACK DAMAGE RATIO0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
R - Explosive Cask
ABILITY POWER RATIO1.0 ⇒ 0.9
OLD MANA COST100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)
Kassadin
We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.
“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”
Q - Null Sphere
DAMAGE80/115/150/185/220 ⇒ 80/110/140/170/200
SILENCE1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
E - Force Pulse
DAMAGE80/130/180/230/280 ⇒ 80/120/160/200/240
Kha’Zix
“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”
Q - Evolved Enlarged Claws
MISSING HEALTH DAMAGE8% ⇒ 6%
MAXIMUM DAMAGE VS. MONSTERS200 ⇒ 100
E - Leap
BONUS ATTACK DAMAGE RATIO0.8 ⇒ 0.2
R - Void Assault
NEWUTILITYKha’Zix ignores unit collision while in stealth
R - Evolved Active Camouflage
NEWUTILITYVoid Assault Duration +1 seconds (total 2 seconds)
Ryze
We’ve buffed Ryze’s base health and increased Overload’s range.
“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
General
BASE HEALTH446 ⇒ 500
Q - Overload
RANGE600 ⇒ 625
Skarner
We lowered Crystal Slash’s mana cost and increased Fracture’s slow.
“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”
Q - Crystal Slash
MANA COST20/22/24/26/28 ⇒ 16/18/20/22/24
E - Fracture
SLOW30/35/40/45/50% ⇒ 45/50/55/60/65%
Teemo
Teemo’s shrooms are now slightly less annoying.
“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”
R - Noxious Trap
ABILITY POWER RATIO0.8 ⇒ 0.5
Yasuo
We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.
“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”
Passive - Way of the Wanderer
SHIELD DURATION2 seconds ⇒ 1.5 seconds
SHIELD (ROUGH VALUES)60~690 ⇒ 60~470
SHIELD (REAL VALUES)60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690⇒60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470
Terrify(ing) Changes
“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”
Fiddlesticks
In addition to the Terrify changes, we’ve increased Drain’s cast range.
Q - Terrify
UTILITYAffected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
W - Drain
CAST RANGE475 ⇒ 575 (tether range remains at 750)
Nocturne
E - Unspeakable Horror
UTILITYAffected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed
Shaco
W - Jack In The Box
UTILITYAffected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed
Minor Changes & Bug Fixes
Sejuani
W - Flail of the Northern Winds
BUGFIXFixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation
Volibear
W - Frenzy
BUGFIXFixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation
Zac
We increased the interaction radius of Zac’s blobs.
Passive - Cell Division
CHUNK PICKUP / STOMP RADIUS25 ⇒ 50
Items
Tear of the Goddess
“Not enough tears on the Rift.”
NEWPASSIVEAdditionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
MANA REGEN7 ⇒ 6
Doran’s Shield
“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”
HEALTH100 ⇒ 80
HEALTH REGEN10 ⇒ 6
Spirit Stone Items
(Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)
“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”
BUTCHER PASSIVE HEALTH RESTORE8% damage dealt ⇒ 6% damage dealt
BUTCHER PASSIVE MANA RESTORE4% damage dealt ⇒ 3% damage dealt
BUTCHER PASSIVE UTILITYHealth / Mana restore no longer halved for area-effect spells
Boots of Mobility
“As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”
MOVEMENT SPEED45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat
TOTAL COST1000 gold ⇒ 800 gold
Ruby Crystal
“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”
HEALTH180 ⇒ 150
TOTAL COST475 gold ⇒ 400 gold
Gold Generating Items
All stats will be displayed per item while changes will be noted.
We’re doing a polish of the mini-games associated with gold generating items.
Spellthief’s Edge Line
Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.
Spellthief’s Edge
NEWPASSIVE TRIBUTEOld Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
ABILITY POWER10 ⇒ 5
MANA REGEN3 ⇒ 2
GOLD PER 102 gold per 10 seconds
Frostfang
NEWPASSIVE TRIBUTEOld Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
TOTAL COST850 gold ⇒ 865 gold
ABILITY POWER20 ⇒ 10
MANA REGEN7 ⇒ 5
GOLD PER 104 gold per 10 seconds
Frost Queen’s Claim
NEWPASSIVE TRIBUTEOld Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
NEWUNIQUE ACTIVEOld Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
RECIPEFrostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
NEWCOOLDOWN REDUCTION+10% Cooldown reduction
ABILITY POWER50 ⇒ 40
GOLD PER 104 gold per 10 seconds
MANA REGEN10 mana regeneration
Relic Shield Line
We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.
Relic Shield
NEWPASSIVE SPOILS OF WAROld Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
NEWCLARITYAllies who benefit from Spoils of War now also gain +1 to their minions killed score
HEALTH50 ⇒ 75
HEALTH REGEN6 ⇒ 0
Targon’s Brace
NEWPASSIVE SPOILS OF WAROld Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.
NEWCLARITYAllies who benefit from Spoils of War now also gain +1 to their minions killed score
TOTAL COST850 gold ⇒ 865 gold
HEALTH REGEN12 ⇒ 8
HEALTH+175 health
Face of the Mountain
NEWPASSIVE SPOILS OF WAROld Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.
NEWCLARITYAllies who benefit from Spoils of War now also gain +1 to their minions killed score
NEWUNIQUE ACTIVEOld Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).
HEALTH375 health
HEALTH REGEN25 health regeneration
COOLDOWN REDUCTION10% cooldown reduction
Ancient Coin Line
We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.
Ancient Coin
NEWPASSIVE FAVOROld Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
HEALTH REGEN5 ⇒ 0
MANA REGEN+3 mana regeneration
Nomad’s Medallion
NEWPASSIVE FAVOROld Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
HEALTH REGEN8 ⇒ 5
MANA REGEN11 ⇒ 7
TOTAL COST850 gold ⇒ 865 gold
GOLD PER 10+2 gold per 10 seconds
Talisman of Ascension
NEWPASSIVE FAVOROld Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
MANA REGEN15 ⇒ 10
ACTIVEGrants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
HEALTH REGEN10 health regeneration
GOLD PER 102 gold per 10 seconds
COOLDOWN REDUCTION20% cooldown reduction
Team Builder
“Some Team Builder assets are included in this patch in preparation for an eventual two-day live beta test.”
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