Monday, April 21, 2014

Patch 4.6 Notes

Hey guys, the patch notes for patch 4.6 have just been posted by Riot. This patch includes Twitch's amazing VU, changes to the top lane, reworks to: Kassadin, Gragas, and Rengar, and much more! Continue reading for full patch notes on patch 4.6.
Here are the full patch notes.


Hi Summoners,

Since this is the patch the 2014 All-Star tournament will be played on, we’re taking it a little easy on the changes. After 4.5’s laundry list, here’s what we’re tackling next.

Reworks: We've released a number of reworks over the past few patches and we're committed to following up to get these champs to a better place. We saw quick opportunities to polish up Kassadin, Gragas and Rengar. We also have plans for Skarner, but we're going to keep him in the lab a little longer. You can read about our specific design intentions below, but the general theme (for all of the above) is to make these reworked champions more unique within their role while still preserving game health.

Top lane: We're particularly aware of low champion diversity - especially in competitive play. The current state of top lane is a couple of champs go to fight on an island and that makes the balancing act tricky. We know that nerfs won’t work because taking down today’s bullies (hi Renekton!) means that others would rise to the spot. Instead, we're going to be buffing(!) champions over time that have teamfight-oriented, healthy gameplay. In this vein we have changes in store for Jarvan IV, Malphite, Rumble and more, but Rumble is the only one shipping because he’s the only one done. Stay tuned, as this will be an ongoing project.

Onward to the patch notes!
 Pwyff

LoL Patcher

In this patch we've fixed a bug responsible for creating errors during the patching process. We've also added crash logging to the patcher as another tool to help us discover, track and fix issues going forward.
  • Fixed a bug that sometimes prevented new patches from properly updating game files
  • Players can now submit logs if the patcher crashes

Champions

Aatrox

W - Blood Thirst

BUGFIXFixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

Gragas

Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.

W - Drunken Rage

REMOVEDSELF SLOWGragas' movement speed is slowed while channeling

E - Body Slam

COOLDOWN16/15/14/13/12 seconds ⇒ 12 seconds at all ranks

Kassadin

We're happy with Kassadin's direction as a high-mobility mana-fueled void mage, but he's a little under-equipped for the job. Old Kassadin could survive by blowing up targets (dead targets don't deal damage), but since the rework put more emphasis on his mobility and close combat, he's had some problems sticking around the fight. These changes are to give Kass more opportunities and rewards when he Riftwalks into the fray.

General

MOVEMENT SPEED340 ⇒ 350
MANA PER LEVEL45 ⇒ 70

Q - Null Sphere

MAGIC SHIELD40/70/100/130/160 (+0.3 ability power) 40/80/120/160/200 (+0.8 ability power)
BUGFIXNow correctly interrupts Anivia's Glacial Storm, Twisted Fate'sGate and Urgot's Hyper-Kinetic Position Reverser

W - Nether Blade

ACTIVE DAMAGE40/65/90/115/140 (+0.6 ability power) 40/75/110/145/180 (+0.7 ability power)

Maokai

This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error.

Q - Arcane Smash

BUGFIXSlow value now matches tooltip ( 20/25/30/35/40 20/27/34/41/48%)

Rengar

Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw.

Q - Savagery

ATTACK ANIMATION SPEEDIncreased by 40%
BONUS DAMAGE20/40/60/80/100 ⇒ 30/60/90/120/150

Q - Empowered Savagery

ATTACK ANIMATION SPEEDIncreased by 40%
BONUS DAMAGE20-235 by champion level ⇒ 30-240 by champion level

R - Thrill of the Hunt

NEWSTEALTH ALERTNow only appears if enemies would be able to see Rengar out of stealth

Rumble

We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles.

W - Scrap Shield

DANGER ZONE SHIELD BONUS25% ⇒ 50%
DANGER ZONE MOVEMENT SPEED BONUS25% ⇒ 50%

E - Electro Harpoon

DANGER ZONE DAMAGE BONUS25% ⇒ 50%
DANGER ZONE SLOW BONUS25% ⇒ 50%
BUGFIXHarpoon slows now stack correctly

Twitch

Twitch has received a visual update. And legs. Check out the full details here! We've also bundled a few quality of life improvements and ability name changes for skills that've mutated past their original designs over the years.

General

ICONSAs part of his visual update, Twitch has received all-new ability icons

Q - Ambush

NEWUTILITYAdded new particles and sounds for the moment Twitch enters stealth

E - Contaminate

NAMEExpunge ⇒ Contaminate
NEWUTILITYAdded a range indicator
VISUALSParticles now shoot from Twitch to his victims

R - Rat-ta-tat-tat

NAMESpray and Pray ⇒ Rat-ta-tat-tat
VISUALSParticles now better indicate when secondary targets are hit by splash damage

Items

Wriggle's Lantern

We wanted to err on the stronger side with Feral Flare's release so that players could see exactly what it offered as a carry jungle item. That certainly hasn't been a problem, as it's performed extremely well thus far. Too well.
TOTAL COST1650 gold ⇒ 1800 gold
FERAL FLARE TRANSFORM25 large monster kills ⇒ 30 large monster kills

Summoner Spells

Heal

The Heal debuff was something we should have left in when we updated the summoner spell. Without the debuff, there's no real drawback to bringing multiple Heals to a fight instead of an assortment of spells.
NEWMULTI-HEAL DEBUFFHeal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.

Twisted Treeline, Crystal Scar & Howling Abyss

Hextech Sweeper

The recent update to Twin Shadows made for a lot of design overlap with Hextech Sweeper, so we're pushing Hextech Sweeper into more of a tanky mine-sweeping direction.
NEWRECIPEFiendish Codex + Kindlegem + 330 gold ⇒ Glacial Shroud + Kindlegem + 330 gold
TOTAL COST2000 gold ⇒ 2130 gold
HEALTH+250 health ⇒ +225 health
NEWARMOR+25 armor
NEWMANA+250 mana
REMOVEDABILITY POWER+40 ability power
COOLDOWN REDUCTION+20% (unchanged)
ACTIVEStealth detecting mist (unchanged)

Twisted Treeline & Crystal Scar

Blackfire Torch

This change was also spurred by the recent changes to Twin Shadows. Generally speaking, we knew Blackfire Torch needed to be toned down, so when we started seeing piles of additional movement speed on casters, we felt we could step in now.
REMOVEDMOVEMENT SPEED+5% movement speed

Twisted Treeline

Now that we've hit the middle of the 2014 season, we were able to safely assess how to update Twisted Treeline to the new game flow mechanics.
INHIBITOR RESPAWN RATE5 minutes ⇒ 4 minutes
INHIBITOR MECHANICSDestroying an enemy inhibitor only buffs the minions in that lane
JUNGLE REWARDSExperience and gold scaling increased
We also took this opportunity to create more viable jungle routes and to alleviate some early jungling concerns.
HEALTH RELIC SPAWN1:55 ⇒ 3:00

Bots

We flipped the switch on a suite of bot improvements at the tail end of the 4.5 patch cycle - you can find the changelist in the Patch 4.5 Notes and head over to the dev blog for the scoop on our goals to make bots more human. This patch is a continuation of those efforts.
  • Bots will now purchase and use Warding trinkets, Sightstone and Sight Wards
    • Wards are placed as bots roam, granting vision of the jungle
    • Wards are used to try to gain vision of enemies in brush when bots are chasing; LESS FACE CHECKING!
  • Bots now have a 50% chance of playing Blue-side in Co-op vs. AI, with players on Purple-side
  • Fixed a bug where bots would stop to cast instant-cast items and spells (e.g. toggling Ashe's Frost Shot, using a potion)
  • Removed some abuse cases that could be exploited while bots were recalling

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