Friday, March 21, 2014

Upcoming rune balance changes

Riot will soon be performing a rune balance change. Continue reading for details and to see whether this benefits you or if this is a disadvantage to you.

Here is what the good guys at Riot said.

"Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.
For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.
As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.

Seals


Values are for Tier 3 seals

Armor


PER SEAL1.41 armor  1.00 armor
PER 9 SEALS12.69 armor  9.00 armor
SUPPLEMENTARYAll champions will gain +4 base armor in compensation

Scaling Armor


PER SEAL2.7 armor at level 18  3.0 armor at level 18
PER 9 SEALS24.3 armor at level 18  27.0 armor at level 18

Health


PER SEAL5.35 health  8.0 health
PER 9 SEALS48.15 health  72.0 health

Scaling Health


PER SEAL19.44 health at level 18)  24.00 health at level 18
PER 9 SEALS174.96 health at level 18  216.00 health at level 18

Health Regeneration


PER SEAL0.43 health regen/5 sec  0.56 health regen/5 sec
PER 9 SEALS3.87 health regen/5 sec  5.00 health regen/5 sec

Glyphs


Values are for Tier 3 glyphs

Scaling Cooldown Reduction


PER GLYPH-1.11% cooldowns at level 18  -1.67% cooldowns at level 18
PER 9 GLYPHS-9.99% cooldowns at level 18  -15.00% cooldowns at level 18

Scaling Magic Resist


PER GLYPH2.7 magic resist at level 18  3.0 magic resist at level 18
PER 9 GLYPHS24.3 magic resist at level 18  27 magic resist at level 18

Mana Regeneration


PER GLYPH0.31 mana regen/5 sec  0.33 mana regen/5 sec
PER 9 GLYPHS2.79 mana regen/5 sec  3.00 mana regen/5 sec

Scaling Mana Regeneration


PER GLYPH0.99 mana regen/5 sec at level 18  1.20 mana regen/5 sec at level 18
PER 9 GLYPHS8.91 mana regen/5 sec at level 18  10.80 mana regen/5 sec at level 18

Quintessences


Values are for Tier 3 quintessences

Cooldown Reduction


PER QUINTESSENCE-1.67% cooldowns  -2.50% cooldowns
PER 3 QUINTESSENCES-5.01% cooldowns  -7.50% cooldowns

Scaling Cooldown Reduction


PER QUINTESSENCE-2.5% cooldowns at level 18  -5% cooldowns at level 18
PER 3 QUINTESSENCES-7.5% cooldowns at level 18  -15% cooldowns at level 18

Attack Speed


PER QUINTESSENCE3.4% attack speed  4.5% attack speed
PER 3 QUINTESSENCES10.2% attack speed  13.50% attack speed

Life Steal


PER QUINTESSENCE2% life steal  1.5% life steal
PER 3 QUINTESSENCES6% life steal  4.5% life steal
SUPPLEMENTARYThe offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)
We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!"

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